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Post by Randalla on Sept 10, 2011 16:50:57 GMT -8
Well folks, Admin is going to be bringing the TE style trade arrangement over to SE. That's going to create havoc with some of our circles, methinks. I'll be working with some folks (Lady Kirke, among them, of course!), in order to make sure some transitions are relatively painless. Stay tuned for more.... Edit: Reference post here: forums.cybernations.net/index.php?showtopic=105070&view=findpost&p=2798218
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Post by phaedron on Sept 10, 2011 19:03:07 GMT -8
Can anyone give me a real quick breakdown of what the TE-style arrangement is?
Bothersome. I don't like change when it comes to this game.
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Post by Randalla on Sept 10, 2011 19:22:23 GMT -8
Basically, a nation can actually change their native resources once every 30 days if they want to.
I anticipate chaos when everyone starts changing their natives at the drop of a hat. lol
It can be good in one way, folks who have been waiting for trade circles will probably be the ones who'll change their resources the fastest--and we can finally get some circles filled. That part will be kinda nice.
But if you've had people cancel trades on you without prior warning, I anticipate folks just changing their resources without the same courtesy, too. That part will be bad.
Kirke and company are already revising the request form in anticipation of the chaos to come, to try to make things as smooth as possible. I'll have to adjust my worksheets, as well.
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Post by Kippa Tarxien on Sept 11, 2011 1:57:18 GMT -8
If one can choose the two resources and they are not randomly given, then this is the ideal situation to set up a temp trade circle.
Example:
Nations A, B and C change resources on day 1, they have all the construction resources and oil/coal Nations D, E and F change resources on day 15, they have gold, silver, gems, wine, fish and fur.
On day 15, everybody buys infra and pay bills. Then A, B and C change resources to Wheat, Cattle, Coal (to get AP), Sugar, Pigs and Spices. All now collect taxes. Then D, E and F change resources to construction and oil/coal
On day 30, everybody buys infra and pay bills. Then D, E and F change resources to Wheat, Cattle, Coal (to get AP), Sugar, Pigs and Spices. All now collect taxes. Then A, B and C change resources to construction and oil/coal
It needs 6 active people preferably being on line daily around the 1st and 15th. The profit above a 3BR circle depends on your nations size and is the highest at the 4...6 k infra range, at around 60% more buying power.
So, if resources are not randomly given, anybody who wants to join in such a circle, let me know.
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Post by Randalla on Sept 11, 2011 2:38:33 GMT -8
If it comes straight from the TE changes, then everyone will get to pick two resources of their own choosing, if they wanna change 'em every 30 days.
I only just barely remember to swap improvements to back-collect. LMAO
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Post by Kippa Tarxien on Sept 11, 2011 13:11:51 GMT -8
Well, it's just for the efficiency junkies. It does miracles on the mid-NS nations growth rate. At my size wonders do influence income a lot and resources are less important.
If no tAp nations are interested, I'd look for OWF interest.
Edit: I'd be more than willing to do the works to keep such a circle running.
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Post by BigKif on Sept 11, 2011 14:45:07 GMT -8
Kippa, sounds like a dream come true for a resource juggler like you! If I recall, that is what the Synergia AA was all about way back when. I will have to look at what this does for me over my 8 BR circle now.
It gives us all the option to have a good trade circle and swap in Uranium only as needed. When not buying or flying nukes in war, Uranium is a poor resource for income and your environment.
What is the expected date for this change? [Edit] Looks like something going on a week or so.
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Post by Randalla on Sept 11, 2011 15:22:05 GMT -8
Aye, that's about the time frame I understood.
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Post by BigKif on Sept 11, 2011 15:52:09 GMT -8
Kippa, your method above has both groups changing resources on the 1st and 15th. And I don't see a second change to AP. Typos?
So you pay bills twice a month for 15 days worth on one day?
And does this take two distinct actions on the big days? 1. Change resources and buy infra and pay bills. 2. Wait for all to have changed resources and then collect.
Note: February is gonna have to be managed.
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Post by Kippa Tarxien on Sept 12, 2011 14:02:48 GMT -8
Kippa, your method above has both groups changing resources on the 1st and 15th. And I don't see a second change to AP. Typos? So you pay bills twice a month for 15 days worth on one day? And does this take two distinct actions on the big days? 1. Change resources and buy infra and pay bills. 2. Wait for all to have changed resources and then collect. Note: February is gonna have to be managed. On day 1, I started with one group in the "Bills mode" (Construction+Oil/Coal) and one in "Taxes mode" (6/7 resources of AP). Then on day 15, Everybody paid bills, the Bills mode group changed to all resources that added income, HP and citizens and everybody collected. After that, the original Taxes mode group changes to the resources of the original Bills mode group. On day 30, it all repeats. And yes, that was the Synergia set up, we did it on a 10 day base. It needs management, to get people used to it and also because of the different time zones. The profit is small in the beginning, because citizen adders like fish and wheat work on small citizen numbers and at my size, you don't buy infra (20) daily and have a lot of income due to wonders, which makes the profit smaller too. The best effects are in the mid ranges, where -in Synergia- we could have nations buy 60% more compared to traditional trade sets. I'd only suggest doing this if there's a group of very active nations around, the sort of persons that check their nations several times a day.
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Post by BigKif on Sept 12, 2011 17:58:19 GMT -8
On day 1, I started with one group in the "Bills mode" (Construction+Oil/Coal) and one in "Taxes mode" (6/7 resources of AP). Then on day 15, Everybody paid bills, the Bills mode group changed to all resources that added income, HP and citizens and everybody collected. After that, the original Taxes mode group changes to the resources of the original Bills mode group. On day 30, it all repeats. But that has everyone changing on day 15 and everyone changing on day 30. I thought you can only change every 30 days?
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Post by Kippa Tarxien on Sept 12, 2011 23:10:49 GMT -8
You are right, here's the complete (and corrected) version. On day 1, I start with one group in the "Bills mode" (Construction+Oil/Coal) and one in "Taxes mode" (6/7 resources of AP). Then on day 15, everybody, pays bills, the Bills mode group changes to all resources that added income, HP and citizens and everybody collected. On day 30, everybody collects, after that, the original Taxes mode group changes to the resources of the original Bills mode group and all pay bills. On day 45, it all repeats. The 2#15 day period can be changed to a 10 and a 20 day (or two 20 day ones). Editted to add: It won't work this way Problem on day 30 is that you can't buy back the LC's to pay bills. Back to the drawing board.
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Post by Ernie on Sept 15, 2011 10:01:24 GMT -8
my question is.
When admin implements the changes, will everyone's resources get reset?
in TE everyone starts with the same resources each round, and we all switch to our required resources for our TC's.
if Admin doesn't keep the resources that people have right now the same, and they all reset, every TC in the game goes poof.
I read though all I could of the thread, but I'm sick and didn't feel like finishing.
anyone?
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Post by phaedron on Sept 15, 2011 12:59:03 GMT -8
Lord help me -- I hated my resources when I started this game and have thought about changing to something more construction-ish bonus-wise... but my trade circle is so mostly stable right now, having a hard time envisioning a reroll, hope for 5BR resources, and also hope people don't get flakey with the rerolls?
Should be veeeeeeeeeery interesting.
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